

- #STAR WARS EDGE OF THE EMPIRE XP CHARACTERISTIC LEVEL PDF#
- #STAR WARS EDGE OF THE EMPIRE XP CHARACTERISTIC LEVEL FULL#
Those destiny points are flipped back and forth between the GM and the players during each session. The Force die has its own symbols – white circles for light side points, black circles for dark side points.
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There’s one final custom die, the Force die, which is used for the limited Force applications in the game and also to generate the initial destiny point pools. There is an app die roller as well, but it costs $5.
#STAR WARS EDGE OF THE EMPIRE XP CHARACTERISTIC LEVEL PDF#
The Beta book comes with a sticker sheet to make your own version of the custom dice, and you can download a PDF of the page to print out. For example, success on a slicing (aka hacking) roll with a lot of threat might mean that the character succeeded at obtaining the target information, but then tripped an alarm. The advantages and threats also cancel out, and if there are any left over either way it will affect ancillary results of the task. The successes and failures rolled cancel out and the roll succeeds so long as a single success remains. The d12 dice also each have a single Triumph (a super-success/advantage) or Despair (super-failure/threat) symbol, as applicable. Negative dice have failure symbols and threat symbols. Positive dice have success symbols and advantage symbols. The higher of those two numbers dictates how many dice are rolled and the lower dictates how many of those dice are upgraded from normal green d8 “ability dice” to superior yellow d12 “proficiency dice.” Inherent difficulty or opposition adds purple d8 “difficulty dice” or (if hard enough) red d12 “challenge dice.” Circumstances may also add light blue d6 “boost dice” or black d6 “setback dice.” Character abilities can alter the composition of this dice pool – adding boost dice or removing setback dice, reducing difficulty, upgrading dice, and so forth.Īll of the dice are custom, with four different symbols. For any skill roll, players will have an ability and a skill. I also wouldn’t be surprised if we eventually get a Star Wars RPG line playing as the Empire (the counterpart to Black Crusade, I guess), but there’s no indication of that right now.Īll three lines are set exclusively in the Rebellion era.Ī lot of the mechanics in Edge of the Empire will be familiar to those coming from FFG’s Warhammer Fantasy Roleplay, and that starts with the core dice-rolling system. There’s nothing specific about it in Edge of the Empire, but I wouldn’t be surprised if there’s also a power-level progression between the lines like there is from Dark Heresy to Rogue Trader to Deathwatch. The former covers (shock) members of the Rebel Alliance in their fight against the Empire, and the latter is Force users. The other two lines are Age of Rebellion and Force and Destiny. The adventure at the end of the book is designed for a group of smugglers, so some sort of Han-and-Chewie-before-Episode-IV might be the default sort of party. The characters are almost required to have some sort of criminal involvement. It covers character who live on the fringe of the galaxy – smugglers, bounty hunters, colonists, and so forth.
#STAR WARS EDGE OF THE EMPIRE XP CHARACTERISTIC LEVEL FULL#
Edge of the Empire Beta is a 224-page full color softcover that retails for $30 if your local store chooses to get in on the action.Įdge of the Empire is the first of three planned Star Wars RPG lines. I snatched one as soon as I saw it, and although it is a Beta copy (for example, there’s very little art and I assume the final product will be longer) and shouldn’t be judged by normal review standards, I thought folks might be interested in knowing what’s coming down the pipeline. At GenCon 2012, Fantasy Flight Games announced a new Star Wars RPG line (or set of lines, depending on how you look at it), and released a Beta version of the first core book, Edge of the Empire.
